Tag Archives: Term 4

CYBER.ORG – 1.2.1 – Malware & Case Study – Malware

Objective: Given a scenario, analyze indicators of compromise and determine the type of malware.

Resources:

  • See PowerPoint presentation: 1.2.1 Malware.pptx
  • See PDF Document: Case Study – Malware

Assignment:

  1. Begin reading the 1.2.1 Malware.pptx presentation.
  2. Read the Case Study – Malware 2023.pdf document and be prepared to answer the questions at the end.
  3. Answer the questions on the provided Google Form in today’s Google Classroom assignment post to receive credit by end of day on Wednesday.

Assigned: March 20th, 2023
Teacher Pacing Due Date: March 22nd, 2023

NETWORKING AND OPERATING SYSTEMS 1H FINAL CHALLENGE – Spring 2022

Objective:

Demonstrate proficiency in Cybersecurity Principles through completion of a final comprehensive assessment.

Resources:

Assignment:

  • The Final Challenge will be an open-form Flag Capture competition held within the Cloud CTF environment within the US Cyber Range website.
  • Log in to the US Cyber Range website and navigate to the Cloud CTF environment. The challenge will open at 1:00pm MST on Monday, May 9th and will continue until 3pm on Thursday, May 12th. Click the Start button to begin the challenge.
  • The Challenge will be open continuously until 3pm on Thursday, May 12th, and can be accessed from any web browser. You may take any opportunity inside and outside of class to complete challenges and earn points up to and until the 3pm close on Thursday.
  • This is an open-resource exam. You may use any resources that you have available to you (including each other!) to solve the challenges.
  • Each challenge has a point total associated with it. Easy challenges are worth lower points, and more difficult challenges are worth more points. Your goal is to achieve a minimum of 625 points before the Challenge closes at 3pm on Thursday, May 12th.
  • The challenges will cover many of the topics that we have covered throughout the class, including Cryptography, Networking, Online Reconnaissance, Linux scripting, and Website hacking.
  • Please bear in mind that 625 points is the minimum score, and as such, will result in a minimal passing grade. The final grades will be issued based on a curve according to the highest score in the class.
  • To sweeten the deal, the highest scoring student at the close of the Challenge will receive the Grand Prize: Lunch ordered in from their choice of restaurants on Friday, May 13th. (The last day for seniors!)
  • This is your opportunity to demonstrate the skills that you have acquired throughout the Networking and Cybersecurity sections of our class, and is a much more accurate demonstration of your skill than any multiple choice test could produce. Use your skills and your time wisely, and do not give up when the challenges become difficult: You have the tools and the talent to succeed. Good luck!

Assigned: May 9th, 2022
Teacher Pacing Due Date: May 12th, 2022

National Cyber League Final Game: The Team Game

Objective: 

Students will form a team and use their collective knowledge and training to compete in the NCL Team Game.

Links:

Topics Discussed:

  • Cyber Security
  • National Cyber League
  • NCL Spring Season
  • Team Game

Assignment:

The Final Game: Team Game Play

Real-world cybersecurity work is often done in teams. The NCL Team Game provides a safe and challenging environment for players from the Individual Game to apply their knowledge and skills in a team setting.

The Team Game is where you compete with the other members of your team against all the other teams in NCL, even other teams from your school. Performance in the Team Game is used to calculate your school’s Cyber Power Ranking. You may receive assistance from members of your team but may not receive assistance from anyone else. No flag-sharing with other teams allowed. Each team may have up to 7 Student Players and do not need to be from the same school. Team Game roster sign up must be completed prior to the Team Game setup deadline.

The team game requires players to work together to solve real problems, with real deadlines, under time (and in some cases) technical and resource constraints.

All registered student players are eligible to play in the Team Game; Preseason participation is not required.

You will need to arrange and setup your own teams. As a coach, I have no involvement or ability to set up or configure teams. You can set up your team roster here. Setup must be completed by April 22nd at 9:59 AM Local Time or you will not be able to participate.

  1. Students who are creating a team can do so here: https://cyberskyline.com/events/ncl/register/team.
    After they create the team, they will be given a link to give to players (up to 7) they want on their team.
  2. Students who are joining a team will need to obtain the team joining link from the person who created the team. Once they visit the link and confirm, they will be part of the team. 
  3. Students may form teams of up to 7 players. While students may form their own team and play the game solo, this is highly discouraged, as it will limit your ability to earn points, and will likely result in a poor grade for this final assessment project. Please complete your team setup by April 25th at 8:59 p.m. local time.
  4. The Team Game is a mandatory weekend game. The Team Game starts at 10:00 a.m. local time on Friday, April 22nd and ends at 6:00 p.m. local time on Sunday, April 24th.
  5. As in the Individual Game, you are urged to continue to advance through the challenges over the weekend. Do not forget that you can log into the NCL Stadium from any device with an Internet connection, and you may use the tools in the Kali Linux workstation provided at https://uscyberrange.org to solve the challenges.
  6. It is recommended that you continue with the competition over the weekend and get as far as you can to achieve the best results, especially if you did not participate in the Individual Game. This will be your last opportunity to receive points for participation in the NCL Competition.

Please mark your calendars, and plan and prepare accordingly as this Team Game will represent the final Assessment grade before the Final Exam for this final term.

Assigned: April 11th, 2022
Teacher Pacing Due Date: April 22nd, 2022

National Cyber League: The Individual Game

Objective: 

Students will use their accumulated knowledge and training to compete in the NCL Individual Game.

Links:

Topics Discussed:

  • Cyber Security
  • National Cyber League
  • NCL Spring Season
  • Individual Game

Assignment:

The Second Game: The Individual Game
The Individual Game is a mandatory weekend game. You must participate in the Individual Game in order to receive an NCL Scouting Report. The Individual Game gameplay starts at 10:00 a.m. local time on Friday, April 8th and ends at 6:00 p.m. local time on Sunday, April 10th.

  1. Please continue to advance through the challenges over the weekend. Do not forget that you can log into the NCL Stadium from any device with an Internet connection, but you may need tools available on a Windows or Linux workstation to solve some of the challenges.
  2. You have full access to the resources at the US Cyber Range to assist you with the challenges in the NCL competition.
  3. It is recommended that you continue with the competition over the weekend and get as far as you can to achieve the best result in your final Scouting Report. It is confirmed that 25% completion is the minimum where scholarships and other recognition may be awarded, but it is in your best interest to score as high as possible in the allotted time.

Please mark your calendars, and plan and prepare accordingly as the Individual Game will represent a significant portion of your grade for this final term.

Security + Team:

For those who are not competing in the NCL challenges, continue your independent study, working towards the Security + Exam. I will be making arrangements next week for our field trip at the end of the month to take the exam, so study hard. It’s closer than you think!

Assigned: April 7th, 2022
Teacher Pacing Due Date: April 10th, 2022

National Cyber League – Spring 2022 Practice Game

Objective: 

Students will use their accumulated knowledge and training to compete in the NCL Practice Game.

Links:

Topics Discussed:

  • Cyber Security
  • National Cyber League
  • NCL Spring Season
  • Preseason

Assignment:

The First Game: Preseason Play
The Practice Game is a week-long pre-season game. You must participate in the Practice Game in order to receive an NCL Scouting Report. The Practice Game starts at 1:00 p.m. ET on Monday, March 28th and ends at 9:00 p.m. ET on Monday, April 4th.

There are lots of preparatory materials available. Also, be sure to read about the Bracketing system, which the Preseason game determines, as well as the Rules of Conduct.

  1. If you complete the Preseason game, continue your training in the Gym to prepare for the Regular Season competition on Friday, April 8th.
  2. If you do not finish the competition during class time, please continue to advance through the challenges over the weekend. Do not forget that you can log into the NCL Stadium from any device with an Internet connection, but you may need tools available on a Windows or Linux workstation to solve some of the challenges. It is recommended that you continue with the competition over the weekend and get as far as you can to achieve the best result in your final Scouting Report.

The Big Game: Regular Season Individual Game
The Individual Game is a three-day mandatory game. You must participate in the Individual Game in order to receive an NCL Scouting Report. The Individual Game starts at 10:00 am MST on Friday, April 8th and ends at 6:00 p.m. MST on Sunday, April 10th.

Please mark your calendars, and plan and prepare accordingly as the Preseason and Individual Game will form the bulk of your grade for this final term.

Security+ Team:

For those who are not competing in the NCL challenges, please continue working on your Independent Study in preparation for the Security+ test. Our goal is to complete the test at the end of April, so time is of the essence!

Assigned: March 28th, 2022
Teacher Pacing Due Date: April 4th, 2022

National Cyber League Resources: Hacksplaining

Objective: 

Students will begin preparing for competition in the National Cyber League by familiarizing themselves with known vulnerabilities faced by software developers.

Links:

Topics Discussed:

  • Cyber Security
  • NIST
  • National Vulnerability Database
  • CVE (Common Vulnerabilities and Exposures) Database

Assignment:

  1. Visit the Hacksplaining website and create a login using your haydenmagnet.org email account.
  2. Hacksplaining offers hands-on interactive simulations of hacks that exploit known vulnerabilities in many widely used applications and programming languages.
  3. Each module contains three parts: Exercise, Prevention and Quiz. Complete the exercise to see how the hack is performed. Review the prevention information to learn more about the exploited vulnerability and effective methods of protection. Complete the quiz to confirm your understanding and complete the module.
  4. Take a screenshot of your passing quiz grade for each module to provide verification that you have completed the module. Save all these screenshots in a folder, as you will need to submit them in a Google Doc to receive credit for this project.
  5. There are twenty-five modules in total. You have this week and next week to complete all the modules.
  6. Submit a Google Doc containing screenshots of your passing grades for all 25 module quizzes to today’s Google Classroom assignment post by end of day on Friday, March 29th.

Assigned: March 14th, 2022
Teacher Pacing Due Date: March 28th, 2022

Networking and Operating Systems 1-2H Final Exam Spring 2021

Objective: Demonstrate proficiency in Cybersecurity Principles through completion of a final comprehensive assessment.

Resources:

  • All CYBER.ORG Lesson slideshows, Case Studies and Labs presented in class
  • https://us.cyberrange.org Kali Linux virtual environment

Assignment:

  • Complete the CYBER.ORG – Networking and Operating Systems 1-2H Final Exam Spring 2021 assessment provided in today’s Google Classroom assignment post by the end of the class period today.
  • This is an open-resource exam, and you may use any and all CYBER.ORG Lesson slideshows, Case Studies and Labs presented in class, as well as the us.cyberrange.org Kali Linux virtual environment as your resources.
  • You may not, however, use other students as resources – In-person students should remain silent until the end of the testing session.

Assigned: May 14th, 2021
Teacher Pacing Due Date: May 14th, 2021

CYBER.ORG – 1.4.1 – Penetration Testing

Objective: Explain threat actor types and attributes.

Resources:

  • See PowerPoint presentation: 1.4.1 Penetration Testing
  • See PDF Document: Case Study – Pen Testing

Assignment:

Assigned: May 12th, 2021
Teacher Pacing Due Date: May 13th, 2021

CYBER.ORG – 1.3.1 – Threat Actors

Objective: Explain threat actor types and attributes.

Resources:

  • See PowerPoint presentation: 1.3.1 Threat Actors
  • See PDF Document: Case Study – Stuxnet

Assignment:

Assigned: May 11th, 2021
Teacher Pacing Due Date: May 12th, 2021

CYBER.ORG – 1.1.9 – Logic Bombs

Objective: Given a scenario, analyze indicators of compromise and determine the type of malware.

Resources:

  • See PowerPoint presentation: 1.1.9 Logic Bombs
  • See PDF Document: Case Study – Logic Bombs

Assignment:

Assigned: May 10th, 2021
Teacher Pacing Due Date: May 11th, 2021